https://github.com/karush17/emix
Energy-based Surprise Minimization for Multi-Agent Value Factorization
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Starcraft I is a RTS game; the task is to train an agent to play the game.
<span style="color:grey; opacity: 0.6">( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Energy-based Surprise Minimization for Multi-Agent Value Factorization
Perceiver IO: A General Architecture for Structured Inputs & Outputs
Celebrating Diversity in Shared Multi-Agent Reinforcement Learning
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Towards Accurate Generative Models of Video: A New Metric & Challenges
Multi-Agent Collaboration via Reward Attribution Decomposition
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.