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3D Action Recognition
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Image: Rahmani et al
논문
이 태스크와 하위 분야의 관련 논문입니다. 실제 성능 비교는 평가 결과에서 확인하세요.
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual Knowledge
GeoEdit: Geometric Knowledge Editing for Large Language Models
A Causal Lens for Evaluating Faithfulness Metrics
FLEKE: Federated Locate-then-Edit Knowledge Editing
Edit Once, Update Everywhere: A Simple Framework for Cross-Lingual Knowledge Synchronization in LLMs
Revealing and Mitigating Over-Attention in Knowledge Editing
CoME: An Unlearning-based Approach to Conflict-free Model Editing
DELMAN: Dynamic Defense Against Large Language Model Jailbreaking with Model Editing
Personality Editing for Language Models through Relevant Knowledge Editing
The Mirage of Model Editing: Revisiting Evaluation in the Wild
K-Edit: Language Model Editing with Contextual Knowledge Awareness
MEMIT-Merge: Addressing MEMIT's Key-Value Conflicts in Same-Subject Batch Editing for LLMs
Reinforced Lifelong Editing for Language Models
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
Injecting Universal Jailbreak Backdoors into LLMs in Minutes
AnyEdit: Edit Any Knowledge Encoded in Language Models
Related Knowledge Perturbation Matters: Rethinking Multiple Pieces of Knowledge Editing in Same-Subject
Cross-Encoder Rediscovers a Semantic Variant of BM25
Position: Editing Large Language Models Poses Serious Safety Risks
Mass-Editing Memory with Attention in Transformers: A cross-lingual exploration of knowledge
IMDPrompter: Adapting SAM to Image Manipulation Detection by Cross-View Automated Prompt Learning
Efficient Model Editing with Task Vector Bases: A Theoretical Framework and Scalable Approach
Lifelong Knowledge Editing requires Better Regularization
Building Bridges, Not Walls -- Advancing Interpretability by Unifying Feature, Data, and Model Component Attribution
DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling
BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation
HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition
Enhancing Semantic Consistency of Large Language Models through Model Editing: An Interpretability-Oriented Approach
Computerized Assessment of Motor Imitation for Distinguishing Autism in Video (CAMI-2DNet)
IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcare
Improving Skeleton-based Action Recognition with Interactive Object Information
Evolving Skeletons: Motion Dynamics in Action Recognition
Knowledge Editing for Large Language Model with Knowledge Neuronal Ensemble
Skeleton-based Action Recognition with Non-linear Dependency Modeling and Hilbert-Schmidt Independence Criterion
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