https://github.com/xuyankun/vsvig
공식 코드VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.
<span style="color:grey; opacity: 0.6">( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG
Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognition
Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition
Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences
Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization
Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Hierarchical growing grid networks for skeleton based action recognition
Learning Discriminative Representations for Skeleton Based Action Recognition
SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
Semi-Supervised Classification with Graph Convolutional Networks
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Semi-Supervised Classification with Graph Convolutional Networks
FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks
DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition
Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
Semi-Supervised Classification with Graph Convolutional Networks
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
UCF101: A Dataset of 101 Human Actions Classes From Videos in The Wild
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.