https://github.com/IkeaASM/IKEA_ASM_Dataset
공식 코드The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Action Localization is finding the spatial and temporal co ordinates for an action in a video. An action localization model will identify which frame an action start and ends in video and return the x,y coordinates of an action. Further the co ordinates will change when the object performing action undergoes a displacement.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose
Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition
ReLER@ZJU Submission to the Ego4D Moment Queries Challenge 2022
The Garden of Forking Paths: Towards Multi-Future Trajectory Prediction
SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition
TDSM: Triplet Diffusion for Skeleton-Text Matching in Zero-Shot Action Recognition
KORSAL: Key-point Detection based Online Real-Time Spatio-Temporal Action Localization
DLow: Diversifying Latent Flows for Diverse Human Motion Prediction
Relational Self-Attention: What's Missing in Attention for Video Understanding
MS$^2$L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition
Revisiting Anchor Mechanisms for Temporal Action Localization
A Comparative Review of Recent Kinect-based Action Recognition Algorithms
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
AWT: Transferring Vision-Language Models via Augmentation, Weighting, and Transportation
MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions
Relaxed Transformer Decoders for Direct Action Proposal Generation
TSM: Temporal Shift Module for Efficient Video Understanding
MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual Knowledge
Large-scale Robustness Analysis of Video Action Recognition Models
Molecular De Novo Design through Deep Reinforcement Learning
Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition
SCT: Set Constrained Temporal Transformer for Set Supervised Action Segmentation
Temporal 3D ConvNets: New Architecture and Transfer Learning for Video Classification
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition
VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking
Skeleton-based Action Recognition via Temporal-Channel Aggregation
Action Transformer: A Self-Attention Model for Short-Time Pose-Based Human Action Recognition
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.