논문 ID: document/8865443

A view synthesis-based 360° VR caching system over MEC-Enabled C-RAN

Jianmei Dai, Zhilong Zhang, Shiwen Mao, Danpu Liu

제출 2020-10-01

원문 초록

With the development of virtual reality (VR) technology, the future of VR systems is evolving from single-user wired connections to multi-user wireless connections. However, wireless online rendering and transmission incur extra processing and transmission latency, as well as higher bandwidth requirements. To meet the requirements of wireless VR applications and enhance the quality of the VR user experience, this paper designs a view synthesis-based 360° VR caching system over Cloud Radio Access Network (C-RAN), where both mobile edge computing (MEC) and hierarchical caching are supported. In the system, an MEC-Cache Server is deployed in the pooled Base band Units (BBU pool) and used for view synthesis and caching. In addition, the remote radio heads (RRHs) can also cache some video contents. If the requested content of a specific view is cached in the BBU pool or RRHs, or can be synthesized with the aid of the cached adjacent views, it is unnecessary to request the content from the remote VR video source server. Therefore, the transmission latency and backhaul traffic load for VR services can be decreased. We formulate a hierarchical collaborative caching problem aiming to minimize the transmission latency, which is proved NP-hard. To address the impractical expenses of the offline optimal method, an online MaxMinDistance caching algorithm with low complexity is proposed. Numerical simulation results demonstrate that the proposed caching strategy provides significantly improved cache hit rate, backhaul traffic load, transmission latency, and Quality of Experience (QoE) performances relative to conventional caching strategies

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