Neural supersampling for real-time rendering
원문 초록
Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game engines often reduce the computational cost by rendering at a lower resolution and then upsampling to the native resolution. Following the recent advances in image and video superresolution in computer vision, we propose a machine learning approach that is specifically tailored for high-quality upsampling of rendered content in real-time applications. The main insight of our work is that in rendered content, the image pixels are point-sampled, but precise temporal dynamics are available. Our method combines this specific information that is typically available in modern renderers (i.e., depth and dense motion vectors) with a novel temporal network design that takes into account such specifics and is aimed at maximizing video quality while delivering real-time performance. By training on a large synthetic dataset rendered from multiple 3D scenes with recorded camera motion, we demonstrate high fidelity and temporally stable results in real-time, even in the highly challenging 4 × 4 upsampling scenario, significantly outperforming existing superresolution and temporal antialiasing work.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
ICME 2025 Grand Challenge on Video Super-Resolution for Video Conferencing
A Systematic Investigation on Deep Learning-Based Omnidirectional Image and Video Super-Resolution
DOVE: Efficient One-Step Diffusion Model for Real-World Video Super-Resolution
EvEnhancer: Empowering Effectiveness, Efficiency and Generalizability for Continuous Space-Time Video Super-Resolution with Events
Small Clips, Big Gains: Learning Long-Range Refocused Temporal Information for Video Super-Resolution
Event-Enhanced Blurry Video Super-Resolution
토론
이 논문과 연결된 포럼 글이 아직 없습니다.