원문 초록
Aligning video generation models with human preference depends critically on the quality of the reward model that scores generated videos. Current video reward models, however, source their reward signal from a model's representational rather than generative capacity: they either repurpose vision-language models as pixel-space scorers, or train auxiliary scoring heads on top of frozen generator features. The generator's actual ability to predict velocities, denoise latents, and produce videos plays no role in scoring its own generations. We argue that this overlooks a structural property of offline preference learning. Any preference optimization objective that approximates an offline preference dataset mathematically targets a strictly defined KL-constrained optimal policy. By isolating the reward term from this analytical solution and mapping the exact generation log-likelihood to its flow-matching surrogate, the empirical reward emerges deterministically as the relative difference in continuous-time velocity-prediction errors. We formalize this equivalence into GenRM-Flow, a framework where a preference-tuned video generator inherently operates as a process-aware reward model directly in the noisy latent space. We further show theoretically that distinct fine-tuning objectives, whether contrastive like DPO and IPO or non-contrastive like RWR, are alternative optimization pathways toward the same optimal policy, each inducing a reward readout from the generator's velocity-prediction errors. Furthermore, the extracted process reward seamlessly substitutes external VLM scorers in FlowAWR. Operating purely on native latent outputs without auxiliary reward networks, this generative reward drives measurable improvements in downstream video generation.
제출 이력
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- arXiv:2611.11421v1제출 시각 미확인
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