Quadratic Bezier Splatting with Structural Initialization for Efficient Painting Rendering
원문 초록
Stroke-based rendering is often optimized as a pixel-level reconstruction task. This over-reliance on global error reduction not only degrades strokes into fragmented curves due to a lack of structured planning, but also allows locally defective primitives to be concealed by overlapping layers. To address these issues, we introduce a model-guided framework for stroke-audited rendering. Our framework uses Quadratic Bezier Splatting to analytically model continuous curved strokes with efficient differentiable alpha compositing. Built on this renderer, a feedforward multi-scale stroke decoder provides a structural initialization with learned stroke-scale allocation, while test-time stroke optimization supplies the reconstruction capacity needed for high-fidelity refinement. We further propose a single-stroke audit mechanism that explicitly evaluates local stroke quality, preventing defective primitives from surviving optimization through layer-wise compensation. Compared with existing methods, our approach achieves coherent layouts, improves PSNR by up to 5.46 dB, yields a 16% more compact representation, and accelerates combined renderer forward and backward computation by a factor of 220.3.
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- arXiv:2611.10713v1제출 시각 미확인
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