Action Transfer Across Character Body Plans in Latent-Action World Models: An Empirical Study of Animated Characters
원문 초록
Latent-action world models learn actions from video without labels, and recent methods aim to share these actions across bodies. Transfer between 2D characters with different body structures remains underexplored. In this paper, we study whether an action learned from one character can make a character with a different body perform the same action. A cat, a blob and a human can all jump, but each moves its body in its own way. The usual transfer gain mixes body motion with screen movement and can assign a perfect score to a model that ignores its action. To address this, we introduce a transfer score that compares the correct action with wrong ones from the same source. We test five training objectives on a new synthetic benchmark of 2D cartoon characters with six body plans, the standard Sprites benchmark, and 431 selected animal and human animations from DeformingThings4D. With a fixed camera, a baseline that only copies the source's screen movement scores 0.71, as high as most learned models. In contrast, with a camera that follows the body, the best model reaches only 0.46 for an unseen animal family and 0.20 for humans. With this camera, a linear probe identifies the action class of unseen animal families with 66% to 86% balanced accuracy (chance 17%). The learned actions therefore retain information about which action is performed, but the correct action closes only part of the prediction error gap for a new character.
제출 이력
확인된 버전만 표시합니다. 전체 제출 이력은 arXiv 원문에서 확인하세요.
- arXiv:2611.10523v1제출 시각 미확인
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
공통 태그로 연결된 공개 논문이 아직 없습니다.
토론
이 논문과 연결된 포럼 글이 아직 없습니다.