arXiv:2611.08897v1 cs.GR

Segmenting Geometric Textures of 3D Meshes

Weidan Xiong, Kaijie Qu, Shihao Feng, Shunqi Fan, Rongyu Xiong, Hui Huang

제출 2026-11-06

저자 비고

arXiv Comments

Pacific Graphics 2026

원문 초록

Recognizing geometric texture patterns on 3D models is critical for applications such as heritage protection, model editing, and 3D printing. Existing 3D model segmentation methods predominantly focus on identifying high-level semantic parts, thereby failing to capture middle-level textures. While recent Vision-Language Models can perform image segmentation with appropriate text prompts, they still struggle to recognize 3D geometric textures. In this work, we present a method that segments 3D mesh models based on middle-level geometric textures. We further introduce a new geometric texture segmentation benchmark and fine-tune SAM3 accordingly. The segmented texture regions are then clustered based on DINO feature similarity and lifted from 2D to 3D. Additionally, we develop an interactive tool to enable both 3D model editing based on our segmentation results and model retrieval from the dataset based on geometric and texture similarity. Experiments demonstrate that our method significantly outperforms existing methods in segmenting geometric textures and can facilitate various applications.

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  1. arXiv:2611.08897v1

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