arXiv:2606.08043v3 cs.GR

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Yushan Yin, Shiyang Cheng, Jie Shen, Doug Roble, Dilin Wang, Yilei Li, Rakesh Ranjan

제출 2026-11-03

원문 초록

Facial rigging--creating Facial Action Coding System (FACS) blendshapes and inner-mouth geometry (teeth, gums, and tongue)--remains a major bottleneck in 3D character production. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. It supports humans, humanoids, and long- and short-muzzled animals with no manual landmarks, user-provided templates, or per-asset setup. OmniFaceRig combines a hybrid vision-language and computer vision riggability checker, a four-model face segmentation ensemble, keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, it selects topology-specific templates with a nose-landmark-free design and uses as-rigid-as-possible deformation with signed-distance-field constraints to reduce teeth-face intersections. We also introduce Omni-Bench, an open-source benchmark of more than 1,000 biped 3D characters rigged with FACS blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high rigging success, nearly complete face detection recall, low inner-mouth penetration, and 20-30 s end-to-end latency per asset on a single A100 GPU.

제출 이력

확인된 버전만 표시합니다. 전체 제출 이력은 arXiv 원문에서 확인하세요.

  1. arXiv:2606.08043v3제출 시각 미확인
  2. arXiv:2606.08043v2제출 시각 미확인

함께 살펴볼 논문

공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.

공통 태그로 연결된 공개 논문이 아직 없습니다.

토론

이 논문과 연결된 포럼 글이 아직 없습니다.