Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
원문 초록
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, \textbf{lack geometric priors} in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to \textbf{scale drift}. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
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ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
토론
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