CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting
원문 초록
Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D Gaussian Splatting for dynamic scenes. Drawing on ideas from residual learning, we hierarchically decompose the dynamic scene into a "video-segment-frame" structure, with segments dynamically adjusted by optical flow. Then, instead of directly predicting the time-dependent signals, we model the signal as the sum of video-constant values, segment-constant values, and frame-specific residuals, as inspired by the success of residual learning. This approach allows more flexible models that adapt to highly variable scenes. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets, with the greatest improvements on complex scenes with large movements, occlusions, and fine details, where current methods degrade most.
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EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting
Princeton365: A Diverse Dataset with Accurate Camera Pose
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
Flow-NeRF: Joint Learning of Geometry, Poses, and Dense Flow within Unified Neural Representations
Refine Any Object in Any Scene
MEMFOF: High-Resolution Training for Memory-Efficient Multi-Frame Optical Flow Estimation
토론
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