HuB: Learning Extreme Humanoid Balance
원문 초록
The human body demonstrates exceptional motor capabilities-such as standing steadily on one foot or performing a high kick with the leg raised over 1.5 meters-both requiring precise balance control. While recent research on humanoid control has leveraged reinforcement learning to track human motions for skill acquisition, applying this paradigm to balance-intensive tasks remains challenging. In this work, we identify three key obstacles: instability from reference motion errors, learning difficulties due to morphological mismatch, and the sim-to-real gap caused by sensor noise and unmodeled dynamics. To address these challenges, we propose HuB (Humanoid Balance), a unified framework that integrates reference motion refinement, balance-aware policy learning, and sim-to-real robustness training, with each component targeting a specific challenge. We validate our approach on the Unitree G1 humanoid robot across challenging quasi-static balance tasks, including extreme single-legged poses such as Swallow Balance and Bruce Lee's Kick. Our policy remains stable even under strong physical disturbances-such as a forceful soccer strike-while baseline methods consistently fail to complete these tasks. Project website: https://hub-robot.github.io
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models
Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control
MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBench
MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control
Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress
토론
이 논문과 연결된 포럼 글이 아직 없습니다.