Cube: A Roblox View of 3D Intelligence
원문 초록
Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D intelligence, a model that can support developers in producing all aspects of a Roblox experience, from generating 3D objects and scenes to rigging characters for animation to producing programmatic scripts describing object behaviors. We discuss three key design requirements for such a 3D foundation model and then present our first step towards building such a model. We expect that 3D geometric shapes will be a core data type and describe our solution for 3D shape tokenizer. We show how our tokenization scheme can be used in applications for text-to-shape generation, shape-to-text generation and text-to-scene generation. We demonstrate how these applications can collaborate with existing large language models (LLMs) to perform scene analysis and reasoning. We conclude with a discussion outlining our path to building a fully unified foundation model for 3D intelligence.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Making Language Model a Hierarchical Classifier and Generator
Mitigating Object Hallucinations via Sentence-Level Early Intervention
The Devil behind the mask: An emergent safety vulnerability of Diffusion LLMs
Hashed Watermark as a Filter: Defeating Forging and Overwriting Attacks in Weight-based Neural Network Watermarking
Seq vs Seq: An Open Suite of Paired Encoders and Decoders
$I^{2}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting
토론
이 논문과 연결된 포럼 글이 아직 없습니다.