ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment
원문 초록
We aim to develop a goal specification method that is semantically clear, spatially sensitive, and intuitive for human users to guide agent interactions in embodied environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their own camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x. We show ROCKET-2 can directly interpret goals from human camera views for the first time, paving the way for better human-agent interaction.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents
APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents
ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
Spatial Reasoning and Planning for Deep Embodied Agents
A LLM Benchmark based on the Minecraft Builder Dialog Agent Task
Warehouse Spatial Question Answering with LLM Agent
토론
이 논문과 연결된 포럼 글이 아직 없습니다.