Instruction-Driven Game Engine: A Poker Case Study
원문 초록
The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios. Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Mixture of Experts in Large Language Models
Specification-based Security Evaluation of Real-World Agents Tool-Calling under Long-Horizon Context Tasks
Assay2Mol: large language model-based drug design using BioAssay context
Open Source Planning & Control System with Language Agents for Autonomous Scientific Discovery
Detecting Referring Expressions in Visually Grounded Dialogue with Autoregressive Language Models
mTSBench: Benchmarking Multivariate Time Series Anomaly Detection and Model Selection at Scale
토론
이 논문과 연결된 포럼 글이 아직 없습니다.