BANGS: Game-Theoretic Node Selection for Graph Self-Training
원문 초록
Graph self-training is a semi-supervised learning method that iteratively selects a set of unlabeled data to retrain the underlying graph neural network (GNN) model and improve its prediction performance. While selecting highly confident nodes has proven effective for self-training, this pseudo-labeling strategy ignores the combinatorial dependencies between nodes and suffers from a local view of the distribution. To overcome these issues, we propose BANGS, a novel framework that unifies the labeling strategy with conditional mutual information as the objective of node selection. Our approach -- grounded in game theory -- selects nodes in a combinatorial fashion and provides theoretical guarantees for robustness under noisy objective. More specifically, unlike traditional methods that rank and select nodes independently, BANGS considers nodes as a collective set in the self-training process. Our method demonstrates superior performance and robustness across various datasets, base models, and hyperparameter settings, outperforming existing techniques. The codebase is available on https://github.com/fangxin-wang/BANGS .
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Long-Short Distance Graph Neural Networks and Improved Curriculum Learning for Emotion Recognition in Conversation
Graph Collaborative Attention Network for Link Prediction in Knowledge Graphs
RLHGNN: Reinforcement Learning-driven Heterogeneous Graph Neural Network for Next Activity Prediction in Business Processes
Generative Modeling of Full-Atom Protein Conformations using Latent Diffusion on Graph Embeddings
AST-Enhanced or AST-Overloaded? The Surprising Impact of Hybrid Graph Representations on Code Clone Detection
Refining music sample identification with a self-supervised graph neural network
토론
이 논문과 연결된 포럼 글이 아직 없습니다.