Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
원문 초록
We introduce a simple yet effective approach for separating transmitted and reflected light. Our key insight is that the powerful novel view synthesis capabilities provided by modern inverse rendering methods (e.g.,~3D Gaussian splatting) allow one to perform flash/no-flash reflection separation using unpaired measurements -- this relaxation dramatically simplifies image acquisition over conventional paired flash/no-flash reflection separation methods. Through extensive real-world experiments, we demonstrate our method, Flash-Splat, accurately reconstructs both transmitted and reflected scenes in 3D. Our method outperforms existing 3D reflection separation methods, which do not leverage illumination control, by a large margin. Our project webpage is at https://flash-splat.github.io/.
함께 살펴볼 논문
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TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
OMG: Opacity Matters in Material Modeling with Gaussian Splatting
Refine Any Object in Any Scene
토론
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