FaVoR: Features via Voxel Rendering for Camera Relocalization
원문 초록
Camera relocalization methods range from dense image alignment to direct camera pose regression from a query image. Among these, sparse feature matching stands out as an efficient, versatile, and generally lightweight approach with numerous applications. However, feature-based methods often struggle with significant viewpoint and appearance changes, leading to matching failures and inaccurate pose estimates. To overcome this limitation, we propose a novel approach that leverages a globally sparse yet locally dense 3D representation of 2D features. By tracking and triangulating landmarks over a sequence of frames, we construct a sparse voxel map optimized to render image patch descriptors observed during tracking. Given an initial pose estimate, we first synthesize descriptors from the voxels using volumetric rendering and then perform feature matching to estimate the camera pose. This methodology enables the generation of descriptors for unseen views, enhancing robustness to view changes. We extensively evaluate our method on the 7-Scenes and Cambridge Landmarks datasets. Our results show that our method significantly outperforms existing state-of-the-art feature representation techniques in indoor environments, achieving up to a 39% improvement in median translation error. Additionally, our approach yields comparable results to other methods for outdoor scenarios while maintaining lower memory and computational costs.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Improved 3D Point-Line Mapping Regression for Camera Relocalization
A2-GNN: Angle-Annular GNN for Visual Descriptor-free Camera Relocalization
Differentiable Product Quantization for Memory Efficient Camera Relocalization
Hybrid Structure-from-Motion and Camera Relocalization for Enhanced Egocentric Localization
Camera Relocalization in Shadow-free Neural Radiance Fields
Representing 3D sparse map points and lines for camera relocalization
토론
이 논문과 연결된 포럼 글이 아직 없습니다.