EmoFace: Emotion-Content Disentangled Speech-Driven 3D Talking Face Animation
원문 초록
The creation of increasingly vivid 3D talking face has become a hot topic in recent years. Currently, most speech-driven works focus on lip synchronisation but neglect to effectively capture the correlations between emotions and facial motions. To address this problem, we propose a two-stream network called EmoFace, which consists of an emotion branch and a content branch. EmoFace employs a novel Mesh Attention mechanism to analyse and fuse the emotion features and content features. Particularly, a newly designed spatio-temporal graph-based convolution, SpiralConv3D, is used in Mesh Attention to learn potential temporal and spatial feature dependencies between mesh vertices. In addition, to the best of our knowledge, it is the first time to introduce a new self-growing training scheme with intermediate supervision to dynamically adjust the ratio of groundtruth adopted in the 3D face animation task. Comprehensive quantitative and qualitative evaluations on our high-quality 3D emotional facial animation dataset, 3D-RAVDESS ($4.8863\times 10^{-5}$mm for LVE and $0.9509\times 10^{-5}$mm for EVE), together with the public dataset VOCASET ($2.8669\times 10^{-5}$mm for LVE and $0.4664\times 10^{-5}$mm for EVE), demonstrate that our approach achieves state-of-the-art performance.
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DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillation
Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning
EmoFace: Audio-driven Emotional 3D Face Animation
LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example
MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models
EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling
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