Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning
원문 초록
Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.
함께 살펴볼 논문
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Structured Reinforcement Learning for Combinatorial Decision-Making
Reinforcement Learning via Implicit Imitation Guidance
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning
Efficient Online RL Fine Tuning with Offline Pre-trained Policy Only
Fully Offline Reinforcement Learning
High-Throughput Distributed Reinforcement Learning via Adaptive Policy Synchronization
토론
이 논문과 연결된 포럼 글이 아직 없습니다.