arXiv:2408.06818 공식 코드 · Papers with Code

Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning

Ronja Fuchs, Robin Gieseke, Alexander Dockhorn

제출 2024-08-13

원문 초록

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.

함께 살펴볼 논문

공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.

arXiv:2505.22442v4cs.LG공통 태그 reinforcement-learning, Reinforcement Learning공식 코드 · Papers with Code

Fully Offline Reinforcement Learning

토론

이 논문과 연결된 포럼 글이 아직 없습니다.