A Comparative Study of Deep Reinforcement Learning Models: DQN vs PPO vs A2C
원문 초록
This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our research assesses the performance and effectiveness of these models in a controlled setting. Through rigorous experimentation, we examine each model's learning efficiency, strategy development, and adaptability under dynamic game conditions. The findings provide critical insights into the practical applications of these models in game-based learning environments and contribute to the broader understanding of their capabilities. The code is publicly available at github.com/Neilus03/DRL_comparative_study.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Deep Reinforcement Learning with Gradient Eligibility Traces
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across Domains
TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments
Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
토론
이 논문과 연결된 포럼 글이 아직 없습니다.