Tree Search for Simultaneous Move Games via Equilibrium Approximation
원문 초록
Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here we study the class of simultaneous-move games, which are a subclass of partial information games which are most similar to perfect information games: both agents know the game state with the exception of the opponent's move, which is revealed only after each agent makes its own move. Simultaneous move games include popular benchmarks such as Google Research Football and Starcraft. In this study we answer the question: can we take tree search algorithms trained through self-play from perfect information settings and adapt them to simultaneous move games without significant loss of performance? We answer this question by deriving a practical method that attempts to approximate a coarse correlated equilibrium as a subroutine within a tree search. Our algorithm works on cooperative, competitive, and mixed tasks. Our results are better than the current best MARL algorithms on a wide range of accepted baseline environments.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Transformer World Model for Sample Efficient Multi-Agent Reinforcement Learning
A Benchmark for Generalizing Across Diverse Team Strategies in Competitive Pokémon
AVA: Attentive VLM Agent for Mastering StarCraft II
Trajectory-Class-Aware Multi-Agent Reinforcement Learning
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement Learning
Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First Time
토론
이 논문과 연결된 포럼 글이 아직 없습니다.