EXPIL: Explanatory Predicate Invention for Learning in Games
원문 초록
Reinforcement learning (RL) has proven to be a powerful tool for training agents that excel in various games. However, the black-box nature of neural network models often hinders our ability to understand the reasoning behind the agent's actions. Recent research has attempted to address this issue by using the guidance of pretrained neural agents to encode logic-based policies, allowing for interpretable decisions. A drawback of such approaches is the requirement of large amounts of predefined background knowledge in the form of predicates, limiting its applicability and scalability. In this work, we propose a novel approach, Explanatory Predicate Invention for Learning in Games (EXPIL), that identifies and extracts predicates from a pretrained neural agent, later used in the logic-based agents, reducing the dependency on predefined background knowledge. Our experimental evaluation on various games demonstrate the effectiveness of EXPIL in achieving explainable behavior in logic agents while requiring less background knowledge.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Fully Offline Reinforcement Learning
High-Throughput Distributed Reinforcement Learning via Adaptive Policy Synchronization
Personalized Exercise Recommendation with Semantically-Grounded Knowledge Tracing
Bridging the Gap in Vision Language Models in Identifying Unsafe Concepts Across Modalities
Exploring the robustness of TractOracle methods in RL-based tractography
Reasoning or Memorization? Unreliable Results of Reinforcement Learning Due to Data Contamination
토론
이 논문과 연결된 포럼 글이 아직 없습니다.