EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
원문 초록
Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, called EvGGS, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of grayscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Test3R: Learning to Reconstruct 3D at Test Time
Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction
POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstruction
Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation
Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors
토론
이 논문과 연결된 포럼 글이 아직 없습니다.