CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
원문 초록
3D Gaussian Splatting (3DGS) creates a radiance field consisting of 3D Gaussians to represent a scene. With sparse training views, 3DGS easily suffers from overfitting, negatively impacting rendering. This paper introduces a new co-regularization perspective for improving sparse-view 3DGS. When training two 3D Gaussian radiance fields, we observe that the two radiance fields exhibit point disagreement and rendering disagreement that can unsupervisedly predict reconstruction quality, stemming from the randomness of densification implementation. We further quantify the two disagreements and demonstrate the negative correlation between them and accurate reconstruction, which allows us to identify inaccurate reconstruction without accessing ground-truth information. Based on the study, we propose CoR-GS, which identifies and suppresses inaccurate reconstruction based on the two disagreements: (1) Co-pruning considers Gaussians that exhibit high point disagreement in inaccurate positions and prunes them. (2) Pseudo-view co-regularization considers pixels that exhibit high rendering disagreement are inaccurate and suppress the disagreement. Results on LLFF, Mip-NeRF360, DTU, and Blender demonstrate that CoR-GS effectively regularizes the scene geometry, reconstructs the compact representations, and achieves state-of-the-art novel view synthesis quality under sparse training views.
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3DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splatting
Anti-Aliased 2D Gaussian Splatting
Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes
ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
토론
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