Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning
원문 초록
Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Benchmarking MOEAs for solving continuous multi-objective RL problems
Multi-Objective Reinforcement Learning for Cognitive Radar Resource Management
FairDICE: Fairness-Driven Offline Multi-Objective Reinforcement Learning
Fully Offline Reinforcement Learning
High-Throughput Distributed Reinforcement Learning via Adaptive Policy Synchronization
Step-wise Policy for Rare-tool Knowledge (SPaRK): Offline RL that Drives Diverse Tool Use in LLMs
토론
이 논문과 연결된 포럼 글이 아직 없습니다.