Open-Ended Wargames with Large Language Models
원문 초록
Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its software architecture conceptually and release an open-source implementation alongside this publication. As case studies, we simulate a tabletop exercise about an AI incident response and a political wargame about a geopolitical crisis. We discuss potential applications of the approach and how it fits into the broader wargaming ecosystem.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Graph-Structured Data Analysis of Component Failure in Autonomous Cargo Ships Based on Feature Fusion
Guiding LLM Decision-Making with Fairness Reward Models
InvestAlign: Overcoming Data Scarcity in Aligning Large Language Models with Investor Decision-Making Processes under Herd Behavior
VERITAS: Verification and Explanation of Realness in Images for Transparency in AI Systems
Enhancing LLM Agent Safety via Causal Influence Prompting
NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments
토론
이 논문과 연결된 포럼 글이 아직 없습니다.