Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
원문 초록
3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger articulation pose a significant problem to estimation. Little work has applied physical constraints that minimize the hand intersections that occur as a result of noisy estimation. This work addresses the intersection of hands by exploiting an occupancy network that represents the hand's volume as a continuous manifold. This allows us to model the probability distribution of points being inside a hand. We designed an intersection loss function to minimize the likelihood of hand-to-point intersections. Moreover, we propose a new hand mesh parameterization that is superior to the commonly used MANO model in many respects including lower mesh complexity, underlying 3D skeleton extraction, watertightness, etc. On the benchmark InterHand2.6M dataset, the models trained using our intersection loss achieve better results than the state-of-the-art by significantly decreasing the number of hand intersections while lowering the mean per-joint positional error. Additionally, we demonstrate superior performance for 3D hand uplift on Re:InterHand and SMILE datasets and show reduced hand-to-hand intersections for complex domains such as sign-language pose estimation.
함께 살펴볼 논문
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Monocular 3D Hand Pose Estimation with Implicit Camera Alignment
Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation
SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training
OccRobNet : Occlusion Robust Network for Accurate 3D Interacting Hand-Object Pose Estimation
Hand Pose Estimation in the Task of Egocentric Actions
SHPR-Net: Deep Semantic Hand Pose Regression From Point Clouds
토론
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