3D scene generation from scene graphs and self-attention
원문 초록
Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
$I^{2}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting
XVerse: Consistent Multi-Subject Control of Identity and Semantic Attributes via DiT Modulation
Long-term Traffic Simulation with Interleaved Autoregressive Motion and Scenario Generation
3D Scene Generation: A Survey
Steerable Scene Generation with Post Training and Inference-Time Search
HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.