CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
원문 초록
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains challenging. This paper introduces CityGaussian (CityGS), which employs a novel divide-and-conquer training approach and Level-of-Detail (LoD) strategy for efficient large-scale 3DGS training and rendering. Specifically, the global scene prior and adaptive training data selection enables efficient training and seamless fusion. Based on fused Gaussian primitives, we generate different detail levels through compression, and realize fast rendering across various scales through the proposed block-wise detail levels selection and aggregation strategy. Extensive experimental results on large-scale scenes demonstrate that our approach attains state-of-theart rendering quality, enabling consistent real-time rendering of largescale scenes across vastly different scales. Our project page is available at https://dekuliutesla.github.io/citygs/.
함께 살펴볼 논문
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R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
SPC to 3D: Novel View Synthesis from Binary SPC via I2I translation
3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling
SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting
MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction
토론
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