GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition
원문 초록
Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor video quality, and labor-intensive manually collection. To address these challenges, we introduce GTAutoAct, a innovative dataset generation framework leveraging game engine technology to facilitate advancements in action recognition. GTAutoAct excels in automatically creating large-scale, well-annotated datasets with extensive action classes and superior video quality. Our framework's distinctive contributions encompass: (1) it innovatively transforms readily available coordinate-based 3D human motion into rotation-orientated representation with enhanced suitability in multiple viewpoints; (2) it employs dynamic segmentation and interpolation of rotation sequences to create smooth and realistic animations of action; (3) it offers extensively customizable animation scenes; (4) it implements an autonomous video capture and processing pipeline, featuring a randomly navigating camera, with auto-trimming and labeling functionalities. Experimental results underscore the framework's robustness and highlights its potential to significantly improve action recognition model training.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Step-wise Policy for Rare-tool Knowledge (SPaRK): Offline RL that Drives Diverse Tool Use in LLMs
Vision Language Action Models in Robotic Manipulation: A Systematic Review
Exploring Design of Multi-Agent LLM Dialogues for Research Ideation
MS-DPPs: Multi-Source Determinantal Point Processes for Contextual Diversity Refinement of Composite Attributes in Text to Image Retrieval
Prompt-Free Conditional Diffusion for Multi-object Image Augmentation
Is Diversity All You Need for Scalable Robotic Manipulation?
토론
이 논문과 연결된 포럼 글이 아직 없습니다.