Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
원문 초록
Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network streaming and rendering on low-power devices requires significantly reduced memory consumption as well as improved rendering efficiency. We propose a compressed 3D Gaussian splat representation that utilizes sensitivity-aware vector clustering with quantization-aware training to compress directional colors and Gaussian parameters. The learned codebooks have low bitrates and achieve a compression rate of up to $31\times$ on real-world scenes with only minimal degradation of visual quality. We demonstrate that the compressed splat representation can be efficiently rendered with hardware rasterization on lightweight GPUs at up to $4\times$ higher framerates than reported via an optimized GPU compute pipeline. Extensive experiments across multiple datasets demonstrate the robustness and rendering speed of the proposed approach.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
any4: Learned 4-bit Numeric Representation for LLMs
CommVQ: Commutative Vector Quantization for KV Cache Compression
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
Virtual Memory for 3D Gaussian Splatting
MNN-LLM: A Generic Inference Engine for Fast Large Language Model Deployment on Mobile Devices
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
토론
이 논문과 연결된 포럼 글이 아직 없습니다.