DreamGaussian4D: Generative 4D Gaussian Splatting
원문 초록
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
$I^{2}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting
Scaling RL to Long Videos
Omni-Video: Democratizing Unified Video Understanding and Generation
PresentAgent: Multimodal Agent for Presentation Video Generation
Lost in Latent Space: An Empirical Study of Latent Diffusion Models for Physics Emulation
Epona: Autoregressive Diffusion World Model for Autonomous Driving
토론
이 논문과 연결된 포럼 글이 아직 없습니다.