Motion Flow Matching for Human Motion Synthesis and Editing
원문 초록
Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation. In this paper, we propose \emph{Motion Flow Matching}, a novel generative model designed for human motion generation featuring efficient sampling and effectiveness in motion editing applications. Our method reduces the sampling complexity from thousand steps in previous diffusion models to just ten steps, while achieving comparable performance in text-to-motion and action-to-motion generation benchmarks. Noticeably, our approach establishes a new state-of-the-art Fr\'echet Inception Distance on the KIT-ML dataset. What is more, we tailor a straightforward motion editing paradigm named \emph{sampling trajectory rewriting} leveraging the ODE-style generative models and apply it to various editing scenarios including motion prediction, motion in-between prediction, motion interpolation, and upper-body editing. Our code will be released.
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Human Motion Prediction, Reconstruction, and Generation
Cross-Conditioned Recurrent Networks for Long-Term Synthesis of Inter-Person Human Motion Interactions
AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models
Motion Anything: Any to Motion Generation
Controllable Motion Generation via Diffusion Modal Coupling
Free-T2M: Frequency Enhanced Text-to-Motion Diffusion Model With Consistency Loss
토론
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