BinaryHPE: 3D Human Pose and Shape Estimation via Binarization
원문 초록
3D human pose and shape estimation (HPE) aims to reconstruct the 3D human body, face, and hands from a single image. Although powerful deep learning models have achieved accurate estimation in this task, they require enormous memory and computational resources. Consequently, these methods can hardly be deployed on resource-limited edge devices. In this work, we propose BinaryHPE, a novel binarization method designed to estimate the 3D human body, face, and hands parameters efficiently. Specifically, we propose a novel binary backbone called Binarized Dual Residual Network (BiDRN), designed to retain as much full-precision information as possible. Furthermore, we propose the Binarized BoxNet, an efficient sub-network for predicting face and hands bounding boxes, which further reduces model redundancy. Comprehensive quantitative and qualitative experiments demonstrate the effectiveness of BinaryHPE, which has a significant improvement over state-of-the-art binarization algorithms. Moreover, our BinaryHPE achieves comparable performance with the full-precision method Hand4Whole while using only 22.1% parameters and 14.8% operations. We will release all the code and pretrained models.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Addition is almost all you need: Compressing neural networks with double binary factorization
Highly Efficient and Effective LLMs with Multi-Boolean Architectures
MGVQ: Could VQ-VAE Beat VAE? A Generalizable Tokenizer with Multi-group Quantization
Compress Any Segment Anything Model (SAM)
OpenDPDv2: A Unified Learning and Optimization Framework for Neural Network Digital Predistortion
EdgeCodec: Onboard Lightweight High Fidelity Neural Compressor with Residual Vector Quantization
토론
이 논문과 연결된 포럼 글이 아직 없습니다.