SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes
원문 초록
Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect illumination. The existence of shadows and reflections can lead to an inaccurate understanding of scene geometry, making precise factorization difficult. To this end, we present SIRe-IR, an implicit neural inverse rendering approach that uses non-linear mapping and regularized visibility estimation to decompose the scene into environment map, albedo, and roughness. By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to remove both shadows and indirect illumination in materials without imposing strict constraints on the scene. Even in the presence of intense illumination, our method recovers high-quality albedo and roughness with no shadow interference. SIRe-IR outperforms existing methods in both quantitative and qualitative evaluations.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering
Shadow Art Kanji: Inverse Rendering Application
ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer
Materialist: Physically Based Editing Using Single-Image Inverse Rendering
토론
이 논문과 연결된 포럼 글이 아직 없습니다.