Hierarchical Multi-Agent Reinforcement Learning for Air Combat Maneuvering
원문 초록
The application of artificial intelligence to simulate air-to-air combat scenarios is attracting increasing attention. To date the high-dimensional state and action spaces, the high complexity of situation information (such as imperfect and filtered information, stochasticity, incomplete knowledge about mission targets) and the nonlinear flight dynamics pose significant challenges for accurate air combat decision-making. These challenges are exacerbated when multiple heterogeneous agents are involved. We propose a hierarchical multi-agent reinforcement learning framework for air-to-air combat with multiple heterogeneous agents. In our framework, the decision-making process is divided into two stages of abstraction, where heterogeneous low-level policies control the action of individual units, and a high-level commander policy issues macro commands given the overall mission targets. Low-level policies are trained for accurate unit combat control. Their training is organized in a learning curriculum with increasingly complex training scenarios and league-based self-play. The commander policy is trained on mission targets given pre-trained low-level policies. The empirical validation advocates the advantages of our design choices.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
TransDreamerV3: Implanting Transformer In DreamerV3
Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning
A Survey of Continual Reinforcement Learning
Explainable AI for Radar Resource Management: Modified LIME in Deep Reinforcement Learning
Multi-Agent Reinforcement Learning for Autonomous Multi-Satellite Earth Observation: A Realistic Case Study
Situational-Constrained Sequential Resources Allocation via Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.