arXiv:2309.10871
Believable Minecraft Settlements by Means of Decentralised Iterative Planning
원문 초록
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Matrix-Game: Interactive World Foundation Model
TransDreamerV3: Implanting Transformer In DreamerV3
Toward Memory-Aided World Models: Benchmarking via Spatial Consistency
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents
BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks
BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind
토론
이 논문과 연결된 포럼 글이 아직 없습니다.