Broadband Ground Motion Synthesis via Generative Adversarial Neural Operators: Development and Validation
원문 초록
We present a data-driven framework for ground-motion synthesis that generates three-component acceleration time histories conditioned on moment magnitude, rupture distance , time-average shear-wave velocity at the top $30m$ ($V_{S30}$), and style of faulting. We use a Generative Adversarial Neural Operator (GANO), a resolution invariant architecture that guarantees model training independent of the data sampling frequency. We first present the conditional ground-motion synthesis algorithm (cGM-GANO) and discuss its advantages compared to previous work. We next train cGM-GANO on simulated ground motions generated by the Southern California Earthquake Center Broadband Platform (BBP) and on recorded KiK-net data and show that the model can learn the overall magnitude, distance, and $V_{S30}$ scaling of effective amplitude spectra (EAS) ordinates and pseudo-spectral accelerations (PSA). Results specifically show that cGM-GANO produces consistent median scaling with the training data for the corresponding tectonic environments over a wide range of frequencies for scenarios with sufficient data coverage. For the BBP dataset, cGM-GANO cannot learn the ground motion scaling of the stochastic frequency components; for the KiK-net dataset, the largest misfit is observed at short distances and for soft soil conditions due to the scarcity of such data. Except for these conditions, the aleatory variability of EAS and PSA are captured reasonably well. Lastly, cGM-GANO produces similar median scaling to traditional GMMs for frequencies greater than 1Hz for both PSA and EAS but underestimates the aleatory variability of EAS. Discrepancies in the comparisons between the synthetic ground motions and GMMs are attributed to inconsistencies between the training dataset and the datasets used in GMM development. Our pilot study demonstrates GANO's potential for efficient synthesis of broad-band ground motions
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
DeepGesture: A conversational gesture synthesis system based on emotions and semantics
VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control
AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models
토론
이 논문과 연결된 포럼 글이 아직 없습니다.