Sparse 3D Reconstruction via Object-Centric Ray Sampling
원문 초록
We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and a triangle mesh. A key contribution in our work is a novel object-centric sampling scheme of the neural representation, where rays are shared among all views. This efficiently concentrates and reduces the number of samples used to update the neural model at each iteration. This sampling scheme relies on the mesh representation to ensure also that samples are well-distributed along its normals. The rendering is then performed efficiently by a differentiable renderer. We demonstrate that this sampling scheme results in a more effective training of the neural representation, does not require the additional supervision of segmentation masks, yields state of the art 3D reconstructions, and works with sparse views on the Google's Scanned Objects, Tank and Temples and MVMC Car datasets. Code available at: https://github.com/llukmancerkezi/ROSTER
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic Manipulation
HuSc3D: Human Sculpture dataset for 3D object reconstruction
Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations
SR3D: Unleashing Single-view 3D Reconstruction for Transparent and Specular Object Grasping
AutoPartGen: Autogressive 3D Part Generation and Discovery
PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling
토론
이 논문과 연결된 포럼 글이 아직 없습니다.