AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism
원문 초록
Generating 3D human motion based on textual descriptions has been a research focus in recent years. It requires the generated motion to be diverse, natural, and conform to the textual description. Due to the complex spatio-temporal nature of human motion and the difficulty in learning the cross-modal relationship between text and motion, text-driven motion generation is still a challenging problem. To address these issues, we propose \textbf{AttT2M}, a two-stage method with multi-perspective attention mechanism: \textbf{body-part attention} and \textbf{global-local motion-text attention}. The former focuses on the motion embedding perspective, which means introducing a body-part spatio-temporal encoder into VQ-VAE to learn a more expressive discrete latent space. The latter is from the cross-modal perspective, which is used to learn the sentence-level and word-level motion-text cross-modal relationship. The text-driven motion is finally generated with a generative transformer. Extensive experiments conducted on HumanML3D and KIT-ML demonstrate that our method outperforms the current state-of-the-art works in terms of qualitative and quantitative evaluation, and achieve fine-grained synthesis and action2motion. Our code is in https://github.com/ZcyMonkey/AttT2M
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Motion-R1: Chain-of-Thought Reasoning and Reinforcement Learning for Human Motion Generation
UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes
Towards Robust and Controllable Text-to-Motion via Masked Autoregressive Diffusion
Text-driven Motion Generation: Overview, Challenges and Directions
Deterministic-to-Stochastic Diverse Latent Feature Mapping for Human Motion Synthesis
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