Revisiting Deformable Convolution for Depth Completion
원문 초록
Depth completion, which aims to generate high-quality dense depth maps from sparse depth maps, has attracted increasing attention in recent years. Previous work usually employs RGB images as guidance, and introduces iterative spatial propagation to refine estimated coarse depth maps. However, most of the propagation refinement methods require several iterations and suffer from a fixed receptive field, which may contain irrelevant and useless information with very sparse input. In this paper, we address these two challenges simultaneously by revisiting the idea of deformable convolution. We propose an effective architecture that leverages deformable kernel convolution as a single-pass refinement module, and empirically demonstrate its superiority. To better understand the function of deformable convolution and exploit it for depth completion, we further systematically investigate a variety of representative strategies. Our study reveals that, different from prior work, deformable convolution needs to be applied on an estimated depth map with a relatively high density for better performance. We evaluate our model on the large-scale KITTI dataset and achieve state-of-the-art level performance in both accuracy and inference speed. Our code is available at https://github.com/AlexSunNik/ReDC.
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PacGDC: Label-Efficient Generalizable Depth Completion with Projection Ambiguity and Consistency
DEPTHOR: Depth Enhancement from a Practical Light-Weight dToF Sensor and RGB Image
Vanishing Depth: A Depth Adapter with Positional Depth Encoding for Generalized Image Encoders
SVDC: Consistent Direct Time-of-Flight Video Depth Completion with Frequency Selective Fusion
TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulation
TDCNet: Transparent Objects Depth Completion with CNN-Transformer Dual-Branch Parallel Network
토론
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