Policy-Based Self-Competition for Planning Problems
원문 초록
AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main idea is to compute a scalar baseline from the agent's historical performances and to reshape an episode's reward into a binary output, indicating whether the baseline has been exceeded or not. However, this baseline only carries limited information for the agent about strategies how to improve. We leverage the idea of self-competition and directly incorporate a historical policy into the planning process instead of its scalar performance. Based on the recently introduced Gumbel AlphaZero (GAZ), we propose our algorithm GAZ 'Play-to-Plan' (GAZ PTP), in which the agent learns to find strong trajectories by planning against possible strategies of its past self. We show the effectiveness of our approach in two well-known combinatorial optimization problems, the Traveling Salesman Problem and the Job-Shop Scheduling Problem. With only half of the simulation budget for search, GAZ PTP consistently outperforms all selected single-player variants of GAZ.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Solving the Job Shop Scheduling Problem with Graph Neural Networks: A Customizable Reinforcement Learning Environment
Unraveling the Rainbow: can value-based methods schedule?
Adaptive Bias Generalized Rollout Policy Adaptation on the Flexible Job-Shop Scheduling Problem
A Production Scheduling Framework for Reinforcement Learning Under Real-World Constraints
Structured Reinforcement Learning for Combinatorial Decision-Making
REMoH: A Reflective Evolution of Multi-objective Heuristics approach via Large Language Models
토론
이 논문과 연결된 포럼 글이 아직 없습니다.