EmoUS: Simulating User Emotions in Task-Oriented Dialogues
원문 초록
Existing user simulators (USs) for task-oriented dialogue systems only model user behaviour on semantic and natural language levels without considering the user persona and emotions. Optimising dialogue systems with generic user policies, which cannot model diverse user behaviour driven by different emotional states, may result in a high drop-off rate when deployed in the real world. Thus, we present EmoUS, a user simulator that learns to simulate user emotions alongside user behaviour. EmoUS generates user emotions, semantic actions, and natural language responses based on the user goal, the dialogue history, and the user persona. By analysing what kind of system behaviour elicits what kind of user emotions, we show that EmoUS can be used as a probe to evaluate a variety of dialogue systems and in particular their effect on the user's emotional state. Developing such methods is important in the age of large language model chat-bots and rising ethical concerns.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Specification-based Security Evaluation of Real-World Agents Tool-Calling under Long-Horizon Context Tasks
Assay2Mol: large language model-based drug design using BioAssay context
Open Source Planning & Control System with Language Agents for Autonomous Scientific Discovery
Detecting Referring Expressions in Visually Grounded Dialogue with Autoregressive Language Models
mTSBench: Benchmarking Multivariate Time Series Anomaly Detection and Model Selection at Scale
AgentStealth: Reinforcing Large Language Model for Anonymizing User-generated Text
토론
이 논문과 연결된 포럼 글이 아직 없습니다.