Example-based Motion Synthesis via Generative Motion Matching
원문 초록
We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly. Code and data for this paper are at https://wyysf-98.github.io/GenMM/
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models
Motion Anything: Any to Motion Generation
Free-T2M: Frequency Enhanced Text-to-Motion Diffusion Model With Consistency Loss
KETA: Kinematic-Phrases-Enhanced Text-to-Motion Generation via Fine-grained Alignment
Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
BAD: Bidirectional Auto-regressive Diffusion for Text-to-Motion Generation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.