Soft-Bellman Equilibrium in Affine Markov Games: Forward Solutions and Inverse Learning
원문 초록
Markov games model interactions among multiple players in a stochastic, dynamic environment. Each player in a Markov game maximizes its expected total discounted reward, which depends upon the policies of the other players. We formulate a class of Markov games, termed affine Markov games, where an affine reward function couples the players' actions. We introduce a novel solution concept, the soft-Bellman equilibrium, where each player is boundedly rational and chooses a soft-Bellman policy rather than a purely rational policy as in the well-known Nash equilibrium concept. We provide conditions for the existence and uniqueness of the soft-Bellman equilibrium and propose a nonlinear least-squares algorithm to compute such an equilibrium in the forward problem. We then solve the inverse game problem of inferring the players' reward parameters from observed state-action trajectories via a projected-gradient algorithm. Experiments in a predator-prey OpenAI Gym environment show that the reward parameters inferred by the proposed algorithm outperform those inferred by a baseline algorithm: they reduce the Kullback-Leibler divergence between the equilibrium policies and observed policies by at least two orders of magnitude.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
HDDLGym: A Tool for Studying Multi-Agent Hierarchical Problems Defined in HDDL with OpenAI Gym
Improving the Data-efficiency of Reinforcement Learning by Warm-starting with LLM
Mining-Gym: A Configurable RL Benchmarking Environment for Truck Dispatch Scheduling
A quantum-classical reinforcement learning model to play Atari games
Creating Hierarchical Dispositions of Needs in an Agent
Double Successive Over-Relaxation Q-Learning with an Extension to Deep Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.