Marching-Primitives: Shape Abstraction from Signed Distance Function
원문 초록
Representing complex objects with basic geometric primitives has long been a topic in computer vision. Primitive-based representations have the merits of compactness and computational efficiency in higher-level tasks such as physics simulation, collision checking, and robotic manipulation. Unlike previous works which extract polygonal meshes from a signed distance function (SDF), in this paper, we present a novel method, named Marching-Primitives, to obtain a primitive-based abstraction directly from an SDF. Our method grows geometric primitives (such as superquadrics) iteratively by analyzing the connectivity of voxels while marching at different levels of signed distance. For each valid connected volume of interest, we march on the scope of voxels from which a primitive is able to be extracted in a probabilistic sense and simultaneously solve for the parameters of the primitive to capture the underlying local geometry. We evaluate the performance of our method on both synthetic and real-world datasets. The results show that the proposed method outperforms the state-of-the-art in terms of accuracy, and is directly generalizable among different categories and scales. The code is open-sourced at https://github.com/ChirikjianLab/Marching-Primitives.git.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Quantization-based Bounds on the Wasserstein Metric
From Roots to Rewards: Dynamic Tree Reasoning with RL
DCR: Quantifying Data Contamination in LLMs Evaluation
U-RWKV: Lightweight medical image segmentation with direction-adaptive RWKV
$I^{2}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting
Geo-ORBIT: A Federated Digital Twin Framework for Scene-Adaptive Lane Geometry Detection
토론
이 논문과 연결된 포럼 글이 아직 없습니다.