MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation
원문 초록
We propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, a SVBRDF, and 3D spatially-varying lighting. Because multi-view images provide a variety of information about the scene, multi-view images in object-level inverse rendering have been taken for granted. However, owing to the absence of multi-view HDR synthetic dataset, scene-level inverse rendering has mainly been studied using single-view image. We were able to successfully perform scene-level inverse rendering using multi-view images by expanding OpenRooms dataset and designing efficient pipelines to handle multi-view images, and splitting spatially-varying lighting. Our experiments show that the proposed method not only achieves better performance than single-view-based methods, but also achieves robust performance on unseen real-world scene. Also, our sophisticated 3D spatially-varying lighting volume allows for photorealistic object insertion in any 3D location.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation
DeepPS2: Revisiting Photometric Stereo Using Two Differently Illuminated Images
Physically-Based Editing of Indoor Scene Lighting from a Single Image
Spatio-Temporal Outdoor Lighting Aggregation on Image Sequences using Transformer Networks
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality
OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets
토론
이 논문과 연결된 포럼 글이 아직 없습니다.